KITSUNETSUKI project
A downloadable game for Windows and Linux
KITSUNETSUKI is a multiplayer-focused arena third-person shooter (TPS) game in anime style.
This game in an early stage of development. Everyone can help by supporting this game at the patreon.
Features
Online Multiplayer
Up to 16 players in the match or 8vs8 in team fights.
Multiple game modes
Free For All, DeathMatch, Raise The Flag and much more...
Character customization
Multiple races. No gender-locked classes. No premade characters.
Parkour mechanics
Vertical gameplay with walljump and wallrun mechanics.
Evasive gun style
Fast paced evasive gun style with many dodge moves.
Not only guns
Multiple melee weapon types to surpass the gun players.
Software Used
Game Engine: Panda3D
External Render: RenderPipeline
Physics Engine: Bullet Physics
Networking Library: ENet
3D Modeling: Blender
3D Texturing: Substance Designer 2019
Audio Processing: Waveform 10
System Requirements
Operating System: Windows 7 or later / Ubuntu Linux 16.04 or later
CPU: Intel i5 or alternative
RAM: 4Gb
GPU: OpenGL/GLSL 4.3+ compatible (NVIDIA GeForce 400-series or later, AMD Radeon 5000-series or later, Intel HD 4200 or later)
Download
Track The Progress
Updated | 3 days ago |
Status | In development |
Platforms | Windows, Linux |
Rating | |
Author | kitsune.ONE team |
Genre | Shooter |
Made with | Blender, Inkscape, Substance Painter & designer, Bullet (Physics Engine) |
Tags | Anime, arena, kitsune, Multiplayer, panda3d, Parkour, Third-Person Shooter |
Average session | About a half-hour |
Languages | German, English, French, Russian |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Multiplayer | Server-based networked multiplayer |
Links | Homepage, Patreon, Twitter, YouTube |
Download
Development log
- Vote for the this game at the "2019 Indie of the Year Awards" Event3 days ago
- Fixed problem with missing DLL files3 days ago
- Made a tiny demo/prototype of the game59 days ago
- Cel Shading shader for Substance DesignerJun 06, 2019
- KITSUNETSUKI project: Occlusion Culling with Portals in Panda3DMay 09, 2019
- KITSUNETSUKI project: New Lobby/HUB system, in-game inventory, WIPApr 23, 2019
- KITSUNETSUKI project: new mechanics - wallrunMar 21, 2019
- WIP: concepting and testing a new game level, basic geometryFeb 19, 2019