KITSUNE.control
Tiny puzzle micro-game where you are playing as kitsune. The goal of the game is to complete all the 9 circles of hell levels.
Controls:
↑ or W - move up
← or A - move left
↓ or S - move down
→ or D - move right
R - reset the game
Software used:
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | kitsune.ONE team |
Genre | Puzzle, Role Playing |
Made with | Phaser |
Tags | Anime, fox, foxgirl, JRPG, kitsune, phaser, Pixel Art, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard |
Links | Patreon, Twitter/X, YouTube, Twitch, Homepage |
Comments
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The thought process for making a move in this game at level 5:
"Okay, so if #0 taps downward, #1 will stand on the right button, making #2 walk over the down button, making #3 stand on the right button, making #4 walk right."
"BUT, I want #4 to only move one tile right, meaning #3 has to walk down over the right button, meaning #2 has to hold the down button, #1 has to walk over the right button, #0 has to hold the down button."
Madness.
I love trying to wrap my brain around that, but it's waaay to tedious to do nine levels of this. The amount of time and moves required seem to increase exponentially. I just got to level six after an hour and I think I'll stop there.
I'm surprised that this isn't the first time I've seen a mechanic like this though. I've seen it once before in "reYal" by xrrawva, although that doesn't have the mechanic of holding a button down.
I want to see a video of the developer solving this
Thanks, I hate it lol. Would actually make a great V.S. game!
You. Are. Just. Kidding. Nine levels? I can't see anything on 3rd! I like it :3